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Chai Lipton VR | The Colony NYC

My role on this was Lead Lighter/ Asset modeler/ Texture Artist

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Shading: I was in charge of developing shaders, for the cup, water,swirling leaves, and food chunks.

Lighting: I rendered all of the leaf sims, food sims, temple scene, most of the powder and water sims, cup, and fog rays.

Lighting Lead: managed a spread sheet and renders for the compositors on the project.

Texture Painter: I utilized mud-box to create texture for the food chunks.

Texture Projection: Assisted with re-projecting textures onto geo to make a quick and dirty temple.

Asset Modeler: modeling revisions such as separating out handle from cup and adding extra bevel detail.

I revised and modeled additional ginger pieces. Revised some models in the temple.

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Programs: Maya, Vray, Nuke, Mudbox, Photoshop, Google Zync

Chai Lipton VR | The Colony
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