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Kevin Lu
CG Lighter + Generalist
Killzone Shadowfall | MPC NYC
My role on this was a Lighting/Generalist.
-Final scene assembly: refined the layout from pre-vis
-Texturing: Contributed to rocks, Checkpoint pillars
-Lighting
-Rendering
-Precompositing
-Modeled: Barbed wires and structure
-Textured: Procedural texturing on Barbed wires and structure
-Lighting
-Rendering
-Final scene assembly: Composed rock and dead bodies elements into a directed
composition
-Textured: Contributed to dead bodies shading
-Rendering
Programs: Mari, Photoshop, Mental Ray, Maya
Killzone Shadowfall | MPC NYC
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