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Killzone Shadowfall | MPC NYC

My role on this was a Lighting/Generalist. 

 

-Final scene assembly: refined the layout from pre-vis

-Texturing: Contributed to rocks, Checkpoint pillars

-Lighting

-Rendering

-Precompositing

 

 

 

 

-Modeled: Barbed wires and structure

-Textured: Procedural texturing on Barbed wires and structure

-Lighting

-Rendering

 

-Final scene assembly: Composed rock and dead bodies elements into a directed

composition

-Textured: Contributed to dead bodies shading

-Rendering


Programs: Mari, Photoshop, Mental Ray, Maya

Killzone Shadowfall | MPC NYC
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